Last summer ,Mozilla’s Josh Carpenter said that the company knows that “achieving VR is really a big deal and it presents a great challenge- so we accept great challenges.” To give users a feeling of being in a really different and virtual world, you need to get the latency between head movements and the screen reacting to them down to an absolute minimum. Mozilla also said that, the company motto is not just only to benefit the VR experience, but also the web experience as a whole. Mozilla is going full steam with the developmental support to WebVR, which is basically an API that will make it easier to link browsers to virtual reality headsets. Though it is still in it’s early stages, Mozilla says that WebVR API is not that stable as of now. Chromium- the open source web browser which Google Chrome, is also working with this, so Google may also support WebVR API and bring some robustness to it. The concept of introducing VR is really amazing but challenging too. Virtual reality in any website you visit? Perfectly futuristic. The challenges involve synchronizing your head movements with the screen responding to them. The reaction time between the two should be as low as it can go. The team at Mozilla believes that WebVR will enhance the web experience, as a whole.
How effective will it be, and how many people are actually going to want to use and experience virtual reality in their browsers, will be a matter of concern. For now, the new Firefox builds supporting VR only work with the Oculus Rift, but Mozilla has planned to add built-in support for Linux, Firefox for Android and Google’s Cardboard.
Mozilla hopes to take the Internet users experience of surfing futuristic virtual world a reality in not so distant future.